Bootleggers

A time when teenagers on BMX’s create worlds of imagination.

Bootlegger Blurb

Welcome to 1987, part of the era of VHS and arcade games.

A time when teenagers on BMX’s create worlds of imagination.

The Four Horsemen, Tommy, Mikey, Kurt and Ted, need something new to spice up their gatherings, because, well, boys will be boys. When a stranger approaches Mikey with bootlegged tapes in the trunk of his car, Mikey isn’t interested, but the boardgame the man presents might just do the trick.

The Horsemen become Bootleggers to play this life-altering game, assuming avatars with a twist to every tale and forging into the realms created by a sadistic madman known as Mr. Nobody.

Everything is at risk, family and friends, and their entire town; they must play, or everyone dies.

When folk are murdered, the boys know there is only one way to end the game. It is time to change the rules and kick some ass.

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