Buried Planet – the following forever” is a narrative close to 300 thousand words in the telling and with around 115 coloured illustrations to boost it.
This work was a long time coming as It took me several years to complete. Having started it in the mid 2000’s and only having completed it in 2021. Such an extended period comes from several sources; from not only my own inexperience and, admitedly, initial ineptitude to also leaving it to go and do other things. But also, perhaps even more so, by the sheer size of it all.
The world of “Buried Planet”…After a sacred peak suddenly erupted, a special group was sent to investigate… but they weren’t the only ones. An opposing faction also answered the call. Now, as they are pushed ever deeper into the bowels of this battered world by the whims of higher powers; they must also learn along the way to work together if they are to successfully complete their newfound mission. To rescue and escort back to the surface a very special young one for it is claimed that she alone might be the offering the world was longing for, and as such, there are many that would like nothing more than to lay their hands on her.
Now, what is it all about?
“Buried Planet – the following forever” is a narrative close to 300 thousand words in the telling and with around 115 coloured illustrations to boost it. Without giving too much of it away, it is at its core a mixture of High-Fantasy and Science Fiction. A story where a few out of place characters stand in contrast against an ancient and overly dead looking, underground world.
Some of the inspirations for the concept?
Having grown throughout the 80’s I was, of course, heavily influenced by all the animations at the time and this is very visible in every character’s depiction. They tend to look ( for the most part) very comic-like, almost superhero-like at times and even though the narrative will support why such a depiction, I still have to admit my fondness for all those great works that so motivated me in my youth.
As for the backgrounds, I have always loved the pre-rendered works found later in certain types of videogames and how the characters roaming through those incredible backdrops never [obviously] felt like they actually belonged. I love the absurd quality of some of them and I love that difference, as unintentional as it was, between the “world in the back” and “people in front of it” and so here we are…